Psycho
TIME OF CHAOS
"They are wiggling. They are watching. They are screaming. You are the one who ends them."
You are the hunter. You enter a dark, hand-drawn plaza of endless screaming souls. You don't even have to click. Just guide your giant, growing Lethal Radius across the stark white screen, sweeping them into oblivion. With every sweep, they burst, they scream, and they feed your score.
But the clock is ticking. You must hunt, collect points, and return to the upgrade screen to prolong your Time of Fun and expand your reach. How long can you survive the growing torrent?
FEATURES
- Sweeper-Brush Gameplay: No clicking required. Simply hover your dynamic red cursor over the entities to erase them. It's fluid, satisfying, and chaotic.
- Adaptive Horror Atmosphere: At the 120-second mark, a creepy screen-distortion shader slowly bleeds in—darkening the edges and shifting the screen into a blood-red static.
- Chaotic Sound Design: Fully overlapping, randomized, pitch-shifted screams and snaps that build into a terrifying wall of sound as the spawn rate reaches machine-gun speed.
- Minimalist Hand-Drawn Art: Gritty, scratchy vectors designed to feel like a direct window into a manic nightmare.
A WARNING FROM THE COMPOSER
"We highly advise against upgrading your time to 330 seconds. Do not try to listen to the end of the song. No one has ever derived quite as much pleasure as on that 330th second... and those who survived reported that the game itself refused to let them go any further, shutting down entirely. Do not push your luck."
Created in 96 hours for the GMTK Game Jam 2026.
| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5, Windows |
| Author | ArtyomDev |
| Genre | Simulation |
| Tags | Atmospheric, Clicker, Creepy, Experimental, Hand-drawn, Horror, Incremental, Minimalist, Psychological Horror, Short |
| Content | No generative AI was used |
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