Thanks a lot for the great feedback! Honestly, after 8 days of non-stop work on sprites and sound, I’m completely exhausted and just wanted to finish and release the game.
I really appreciate your support and would love it if you followed my future work. I want to focus on higher quality incremental games in the future, and I’ll definitely use your design tips to make them better. Thank you!
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Tool tips would be nice but here is my understanding from experimentation:
You can tap the objects to damage them and tap the turtle to get cell (income) ((should that be cells?)).
More destruction = bigger income multiplier.
Acid spit & gamma breath = passive damage.
Spiked shell & radio active tail = bigger click damage.
Cell core = passive income.
Evolution = prestige.
There are currently only two evolutions.
Hmm, good idea, you have excellent game design skills :)
May I suggest an upgrade that lets you add or convert passive damage to your click damage? It would add more to the feeling of player adjentcy.
Thanks a lot for the great feedback! Honestly, after 8 days of non-stop work on sprites and sound, I’m completely exhausted and just wanted to finish and release the game. I really appreciate your support and would love it if you followed my future work. I want to focus on higher quality incremental games in the future, and I’ll definitely use your design tips to make them better. Thank you!
Hi! the evolution button started with a price of 100B for me so i couldn't upgrade the turtle :(
To do this, you had to farm more :) Thanks for the feedback