Unleash the GigaTurtle!

Start with a tiny, innocent turtle, feed it radioactive mutagen, and watch it evolve into an unstoppable, city-smashing colossus!

GigaTurtle is a retro idle/clicker game created in 9 days for the Godot Wild Jam #94 (Theme: Mutation).

Key Features:

  • Deep Mutation System: Upgrade your turtle with Spined Shell, Radioactive Tail, Chitin Armor, and devastating Gamma Breath!
  • Satisfying Progression: Go from clicking small stones to crushing park benches, buildings, and triggering the ultimate apocalypse.
  • Retro Aesthetics: Classic pixel art style accompanied by nostalgic 8-bit chiptune sound effects.
  • Epic Evolutions: Reach the final form and see what happens when the giant beast is unleashed.

Controls:

  • Left Mouse Button (LMB): Click on obstacles to smash them and harvest Cells. Click on mutation buttons to upgrade your turtle.

Credits:

  • Engine: Godot Engine 4
  • Developer: ArtyomDev
  • Theme: Developed specifically for Godot Wild Jam #94 (Mutation).

Thank you for playing! Please leave a rating and let me know your thoughts in the comments!

Published 3 days ago
StatusReleased
PlatformsHTML5, Windows, Android
Rating
Rated 3.0 out of 5 stars
(2 total ratings)
AuthorArtyomDev
GenreSimulation
Made withGodot
TagsClicker, Destruction, Godot, Idle, Incremental, kaiju, Pixel Art, Retro, Short
ContentNo generative AI was used

Download

Download
Gigaturtle.apk 36 MB
Download
Gigaturtle.exe 107 MB

Comments

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(+1)

Tool tips would be nice but here is my understanding from experimentation:

You can tap the objects to damage them and tap the turtle to get cell (income) ((should that be cells?)).

More destruction = bigger income multiplier.

Acid spit & gamma breath = passive damage.

Spiked shell & radio active tail = bigger click damage.

Cell core = passive income.

Evolution = prestige.

There are currently only two evolutions.

(1 edit)

Hmm, good idea, you have excellent game design skills :)

May I suggest an upgrade that lets you add or convert passive damage to your click damage? It would add more to the feeling of player adjentcy.

Thanks a lot for the great feedback! Honestly, after 8 days of non-stop work on sprites and sound, I’m completely exhausted and just wanted to finish and release the game. I really appreciate your support and would love it if you followed my future work. I want to focus on higher quality incremental games in the future, and I’ll definitely use your design tips to make them better. Thank you!

(+1)

Hi! the evolution button started with a price of 100B for me so i couldn't upgrade the turtle :(

(1 edit)

To do this, you had to farm more :) Thanks for the feedback