GIGATURTLE
Unleash the GigaTurtle!
Start with a tiny, innocent turtle, feed it radioactive mutagen, and watch it evolve into an unstoppable, city-smashing colossus!
GigaTurtle is a retro idle/clicker game created in 9 days for the Godot Wild Jam #94 (Theme: Mutation).
Key Features:
- Deep Mutation System: Upgrade your turtle with Spined Shell, Radioactive Tail, Chitin Armor, and devastating Gamma Breath!
- Satisfying Progression: Go from clicking small stones to crushing park benches, buildings, and triggering the ultimate apocalypse.
- Retro Aesthetics: Classic pixel art style accompanied by nostalgic 8-bit chiptune sound effects.
- Epic Evolutions: Reach the final form and see what happens when the giant beast is unleashed.
Controls:
- Left Mouse Button (LMB): Click on obstacles to smash them and harvest Cells. Click on mutation buttons to upgrade your turtle.
Credits:
- Engine: Godot Engine 4
- Developer: ArtyomDev
- Theme: Developed specifically for Godot Wild Jam #94 (Mutation).
Thank you for playing! Please leave a rating and let me know your thoughts in the comments!
| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5, Windows, Android |
| Rating | Rated 3.0 out of 5 stars (2 total ratings) |
| Author | ArtyomDev |
| Genre | Simulation |
| Made with | Godot |
| Tags | Clicker, Destruction, Godot, Idle, Incremental, kaiju, Pixel Art, Retro, Short |
| Content | No generative AI was used |



Comments
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Tool tips would be nice but here is my understanding from experimentation:
You can tap the objects to damage them and tap the turtle to get cell (income) ((should that be cells?)).
More destruction = bigger income multiplier.
Acid spit & gamma breath = passive damage.
Spiked shell & radio active tail = bigger click damage.
Cell core = passive income.
Evolution = prestige.
There are currently only two evolutions.
Hmm, good idea, you have excellent game design skills :)
May I suggest an upgrade that lets you add or convert passive damage to your click damage? It would add more to the feeling of player adjentcy.
Thanks a lot for the great feedback! Honestly, after 8 days of non-stop work on sprites and sound, I’m completely exhausted and just wanted to finish and release the game. I really appreciate your support and would love it if you followed my future work. I want to focus on higher quality incremental games in the future, and I’ll definitely use your design tips to make them better. Thank you!
Hi! the evolution button started with a price of 100B for me so i couldn't upgrade the turtle :(
To do this, you had to farm more :) Thanks for the feedback